Venice After Dark | Press Kit

Factsheet

Status
Restricted Access
Developers
Sebastian Grünwald
Based in Munich
Weltenwandler Designagentur
Based in Grasbrunn
Platforms
 MacOS
 /  Windows
 /  Steam Deck
 /  iOS
 /  Android
 /  Linux
Social Networks
Genres
Adventure Game / Visual Novel / Puzzle Game / Point'n'Click / 

Pitch

Step into the shadows of Venice in this thrilling visual novel adventure. Venice After Dark invites players to explore the city from a fresh perspective—through the eyes of a burned-out AI programmer. Solve intricate puzzles, navigate sensory illusions, and unravel a haunting mystery that blurs the line between reality and fantasy. Are you ready to uncover the secrets hidden beneath the moonlit canals?

Description

Meet Aiko, a Japanese IT engineer seeking escape from her exhausting routine. She travels to Venice, the city of romance and secrets, accompanied by Thea—an eccentric AI companion she built and considers her closest friend.

What begins as a peaceful retreat quickly spirals into a psychological thriller. Aiko discovers a disturbing mystery tied to the former owner of her hotel and a long-abandoned mill. As her investigation deepens, she’s plagued by vivid nightmares and surreal experiences. Can she trust her senses—or is something far more sinister at play?

Features

  • Classic Point-and-Click: Visual Novel A richly illustrated mystery crime adventure with beautifully hand-animated scenes.
  • Day & Night Gameplay Loop: Explore Venice by day—gather clues, talk to locals, solve puzzles. At night, master deceptive auditory and visual illusions.
  • Immersive Audio Experience: Full soundtrack and professionally voiced characters bring the story to life.
  • Sensory Gameplay Mechanics: The gameplay challenges your perception using real scientific experiments in sound and vision.
  • Intricate Logic Puzzles: Hack elevators, uncover hidden clues with X-ray tools, and piece together the truth.
  • Fact-Fiction Narrative: A compelling story interwoven with real locations, historical figures, and events from Venice’s past.
  • Multiple Endings: Your choices shape the outcome—three distinct endings await.
  • Dynamic Weather System: Experience Venice in sun, storm, twilight, and deep night.
  • Humorous Dialogue & Rich NPCs: Over 10 fully developed characters and witty dialogue puzzles to discover.
  • Publicly Funded Excellence: Supported by the Federal Ministry for Economic Affairs and Climate Protection, the Bavarian State Ministry for Digital Affairs, and the FilmFernsehFonds Bayern.

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Branding


Logos

About Sebastian Grünwald

Sebastian Grünwald has been active in the games industry since 2006. His portfolio spans traditional games for game studios to special-interest productions in the B2B sector, as well as serious games and mixed-reality experiences. Since 2013, he has typically taken on the roles of Creative Director, Project Lead, and Game Designer in his game projects. In 2017, after more than ten years of experience in publishing, development, producing, financing, and game design, he became self-employed. Sebastian Grünwald holds a Master’s degree in Media and Communication Studies, with a focus on media education. His work has received numerous awards, including the German Developer Award for “Best Story 2015” and the German Computer Game Award for “Best Serious Game” in 2025. In addition, he founded a registered association in 2012 to promote narrative computer games, which currently has around 130 members. He serves as its chairman and hosts the podcast “Podcoaster,” which features monthly portraits of personalities from the attractions industry. In his free time, he organizes trips to various immersive experiences and serves on the voting jury for the escape room award TERPECA. He is also an avid hiker in the high Alps.

About Weltenwandler Designagentur

We are a well-coordinated team of creative experts specializing in animation and motion graphic design, based in southern Germany. We produce animated films for gigantic trade fair screens, the smallest smartwatch displays, and every other screen in the world (digital signage). We create social media clips, animate corporate design elements, and produce entertaining explainer videos. In the gaming sector, we are also responsible for visual concepts, moodboards, storyboards, in-game cutscenes, animations, character design, and user interface design. Since our founding in 2014, our services and products have found applications in a wide variety of fields. Whether for TV broadcasters or cinemas, educational institutions or scientific congresses, the advertising industry or small businesses — we offer solutions for all sectors. Until now, our work in the gaming field has focused on in-game cutscenes and trailers. However, the diverse possibilities of the industry, combined with our expertise and years of experience in graphics and animation, have shown us that we are capable of more than just cutscenes and trailers — we can develop games with high visual standards and quality animation. One of our three managing directors, Mr. Grunow, brings the necessary experience in asset creation for games and is therefore ideally suited to lead the art department. Although we are new to game development, we are highly motivated. Are our ambitions high? Absolutely! But at our core, our passion and core competence remain animation and motion graphic design.

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